/**
* Created by Largoyle on 12/04/2014.
*/
var __extends = this.__extends || function (d, b) {
    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
    function __() { this.constructor = d; }
    __.prototype = b.prototype;
    d.prototype = new __();
};
/// <reference path="H:/Webpages/96ideas/Gamster/root/libs/phaser/build/phaser.d.ts" />
/// <reference path="./Preloader.ts" />
/// <reference path="./Boot.ts" />
/// <reference path="./MainMenu.ts" />
/// <reference path="./Player.ts" />
/// <reference path="./Level1.ts" />
var BTSLD29;
(function (BTSLD29) {
    var Game = (function (_super) {
        __extends(Game, _super);
        function Game() {
            _super.call(this, 800, 450, Phaser.AUTO, 'content', null);

            this.state.add('Boot', BTSLD29.Boot, false);
            this.state.add('Preloader', BTSLD29.Preloader, false);
            this.state.add('MainMenu', BTSLD29.MainMenu, false);
            this.state.add('Level1', BTSLD29.Level1, false);

            this.state.start('Boot');
        }
        return Game;
    })(Phaser.Game);
    BTSLD29.Game = Game;
})(BTSLD29 || (BTSLD29 = {}));
//# sourceMappingURL=game.js.map
